tag:blogger.com,1999:blog-4678989644685757600.comments2016-06-23T15:24:13.730-04:00Isamoor's CornerIsamoorhttp://www.blogger.com/profile/17246918125961752266noreply@blogger.comBlogger52125tag:blogger.com,1999:blog-4678989644685757600.post-35260979486011694522016-06-23T15:24:13.730-04:002016-06-23T15:24:13.730-04:006-9 players is ideal for oh hell. My family plays ...6-9 players is ideal for oh hell. My family plays it ALL the time. Anonymoushttps://www.blogger.com/profile/15237522376579658483noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-27711505139126144902013-09-08T23:02:30.643-04:002013-09-08T23:02:30.643-04:00Thank you so much for sharing this post with your ...Thank you so much for sharing this post with your readers.<br /><a href="http://imagesignstudio.com" rel="nofollow"> signage sheffield</a>Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-56730775698244184462010-10-16T06:36:15.495-04:002010-10-16T06:36:15.495-04:00This comment has been removed by a blog administrator.Jane Speiserhttps://www.blogger.com/profile/15552109710444426558noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-2999267759878440522010-10-07T18:26:33.819-04:002010-10-07T18:26:33.819-04:00Congratulations!Congratulations!Sean Rosshttps://www.blogger.com/profile/11886073669572504668noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-28646044328924004692010-09-28T19:25:00.332-04:002010-09-28T19:25:00.332-04:00I like the sound of the "Count +1" cards...I like the sound of the "Count +1" cards. I see what you're saying about the 'trash a score card" cards as well. As for the auto trash/cycle vs asking your opponent, I just don't think the mechanism is game-interactive enough for the physical overhead of the mechanism - in other words it's not bad, but it's kind of a PITA and it makes the game take longer. I might try it some more and see if it's really annoying to other players or not.Seth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-79584482920888526502010-09-25T21:06:58.623-04:002010-09-25T21:06:58.623-04:00I'd like to see some stats on Dominion. I at f...I'd like to see some stats on Dominion. I at first thought this too, but after 160 games I couldn't say first place has won the most often.ooogenehttps://www.blogger.com/profile/10698896955763131564noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-43633275364239801592010-08-30T12:40:16.830-04:002010-08-30T12:40:16.830-04:00You do totally need to pull some of these to the t...You do totally need to pull some of these to the table babe. I didn't realize we had a metric to reach, and we haven't played some of these in quite a while.Anghttps://www.blogger.com/profile/14724082843739113053noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-74921945241428474282010-08-24T22:00:51.528-04:002010-08-24T22:00:51.528-04:00I'm still not sold on Homesteaders or Vegas Sh...I'm still not sold on Homesteaders or Vegas Showdown being any different.<br /><br />I perfectly understand the tension of having to bid high since you cannot rebid. It just seems to not entirely be like an auction then. In Vegas Showdown or Homesteaders you often bid up the other players just to make sure they don't get anything too cheap. Why would that not work in Amun-Re?<br /><br />I'll probably play it as written first, but I really don't see what distinguishes the bidding parts of it from the other games mentioned.Isamoorhttps://www.blogger.com/profile/17246918125961752266noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-15702299292790008382010-08-24T21:58:19.074-04:002010-08-24T21:58:19.074-04:00Hah, indeed Sean. I could give that a go.
I thin...Hah, indeed Sean. I could give that a go.<br /><br />I think the real problem is that you just don't want to use so many cards that hand size gets interesting with 6 players. If 6 players each had 11+ cards, hands would just take forever.<br /><br />So I personally think it's more of a game style limitation instead of an issue with the games we play. 6-players is just going to be rough.<br /><br />Although, we did do some Shangyou the other day, and that was a fun change of pace.Isamoorhttps://www.blogger.com/profile/17246918125961752266noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-11492205947379451302010-08-20T16:54:56.413-04:002010-08-20T16:54:56.413-04:00Y'know, Sheamus, now that you're a game de...Y'know, Sheamus, now that you're a game designer, perhaps you could take a stab at designing a 6 player partnership trick-taker that you'll like. Just a thought....Sean Rosshttps://www.blogger.com/profile/11886073669572504668noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-34830375750627974072010-08-17T21:54:50.596-04:002010-08-17T21:54:50.596-04:00Disallowing re-bidding is not 'annoying' -...Disallowing re-bidding is not 'annoying' - it's the whole point of the auction! It really makes you bid the right amount in the first place, and there is nothing random about which province you get.<br /><br />If you like auction games where you can bid low on what you want and hope to get it at a bargain because noone outbid you, then Amun-Re might not be for you. The mechanism forces you to make a real bid by really punishing you for underbidding when you get outbid.<br /><br />There is a power card that allows you to rebid, so if you get that you could try to be a cheapskate, knowing you could use the card to re-bid on the same auction (in fact, you could bait someone into overbidding you but underbidding overall, then surprise them with that power card!).<br /><br />In Homesteaders you can take debt, so there's theoretically infinite money. You can re-bid in that game because the focus is different - it allows you to consider whether you are willing to take debt when someone outbids you... it's still good to make the 'correct' bid first, but since you can always take debt you can always afford to bid up. I think Alex has written something about that somewhere - maybe on BGG? If not, maybe that would be a good question to ask him!Seth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-34532295324982773352010-07-07T13:55:52.800-04:002010-07-07T13:55:52.800-04:00Sheamus,
I'm sad to hear about the gaming sp...Sheamus, <br /><br />I'm sad to hear about the gaming space at GenCon...we did have lots of room to play at Origins:)<br /><br />I agree with Ra: The Dice Game. I actually don't care too much for the original game, but when I played the dice game, it totally hooked me. We shared with other gamers and they couldn't stop playing it. <br /><br />About GenCon. Shoot me an email at k.tolson@queen-games.de and I'll get you set up with an interview time to meet with Rajive Gupta. <br /><br />my best,<br />Kimberly TolsonKimberlyhttps://www.blogger.com/profile/09759162628578122478noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-59819867630542470682010-05-12T19:51:25.931-04:002010-05-12T19:51:25.931-04:00Thanks for the description Seth.
I must admit tha...Thanks for the description Seth.<br /><br />I must admit that the sequencing and risk management of Shogun/Wallenstein was always a big hit with me. Vasco sounds like it has more than a little of that.<br /><br />I'm going to hold off for a week until my boardgame budget gets back into the positive, but then I think I'm going to definitely place an order for it.Isamoorhttps://www.blogger.com/profile/17246918125961752266noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-33704021711273423332010-05-12T19:26:11.096-04:002010-05-12T19:26:11.096-04:00I'm a fan of Vasco Da Gama so far, having only...I'm a fan of Vasco Da Gama so far, having only played about 3 games of it. I can say though that there's really not 'different was to get ships' in the game. There kind of is, you can take a ship as a reward when sending a ship out to sail, that's an option, but mostly you get ships by placing in the ship space and buying them. Similarly, while you can get 1 Crew or Captain as a reward when shipping (instead of a ship), you mostly buy Crew/Captains at the worker space for that (though for Crew there's also one other way to get them). Vasco Da Gama is all about the resolution order really. You have to organize certain things (ship, crew) such that you can set sail, and each step along the way the resolution order can be a really big deal. You need money for everything, so ricking big bucks to undercut someone for a better ship or better sailing choices can be a really hard choice. There are also ways you can be money-efficient at the cost of worker placements and ways you can be placement efficient at the cost of money, so that can be interesting.<br /><br />As I said, so far I like the game alright - it's not the "mediocre euro" I expected.Seth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-54929304007002194862010-05-07T15:55:53.404-04:002010-05-07T15:55:53.404-04:00Maybe Zheng Shengyou? It's supposed to be best...Maybe Zheng Shengyou? It's supposed to be best with 6, played in partnerships.Sean Rosshttps://www.blogger.com/profile/11886073669572504668noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-90573768101981605332010-03-19T15:54:38.838-04:002010-03-19T15:54:38.838-04:00I like the sound of how that game went down! Do yo...I like the sound of how that game went down! Do you have a current set of rules/cards with all the latest changes?Seth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-62341424127511720852010-03-04T14:26:17.594-05:002010-03-04T14:26:17.594-05:00Thanks for not mentioning how I blew that Tichu to...Thanks for not mentioning how I blew that Tichu tournament for us.Anghttps://www.blogger.com/profile/14724082843739113053noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-31872287721502271112010-02-23T15:13:19.214-05:002010-02-23T15:13:19.214-05:00It's a great game, and I'd keep playing it...It's a great game, and I'd keep playing it even without updates.Jeremiahhttps://www.blogger.com/profile/09420333915306993928noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-66288060711640533162010-02-18T19:34:28.076-05:002010-02-18T19:34:28.076-05:00I had some thoughts along those lines one time - b...I had some thoughts along those lines one time - based on something Jim Cote (from The metagamers) said. It was when I was thinking a lot about <a href="http://sedjtroll.blogspot.com/2007/10/building-game-based-on-core-mechanic.html" rel="nofollow">building a game based on a core mechanism that is itself an established game</a>. There are many games which could be described as a 'clever mechanism in search of an actual game' - Coloretto, Liar's Dice, Dominion, etc. Zooloretto does a good job of making a gem out of Coloretto. I have tried my hand at making a game using Liar's Dice as a central mechanism. I'm currently working on a civ game where your abilities and the potency of your actions are controlled by a deck which behaves like you might see in Dominion...<br /><br />And one time I considered a game based on the mechanism that is Reiner Knizia's <a href="http://www.boardgamegeek.com/boardgame/357/excape" rel="nofollow">eXXtra</a>. Your idea sounds similar to mine, which was that you would place dice on particular spaces which had actions or effects associated with them, and you could boot someone else off of that space if you placed a die with a larger number on it there. I will have to dig up those notes and see what that was all about, because I remember thinking that was a neat idea.Seth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-88065072942233188152010-01-27T20:39:49.162-05:002010-01-27T20:39:49.162-05:00I think you're absolutely right Kris. I reall...I think you're absolutely right Kris. I really like the speed of the average card game. And Hand Management goes a long way to offering interesting decisions.Isamoorhttps://www.blogger.com/profile/17246918125961752266noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-3245224743933865632010-01-26T19:08:06.498-05:002010-01-26T19:08:06.498-05:00I've just read that you didn't like conque...I've just read that you didn't like conquest at all. And read about decision making. Perhaps that is why you like cardgames so much. You have to make quick decisions all the timeAnonymoushttps://www.blogger.com/profile/15587308893273457872noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-13442268786137077302010-01-12T12:55:55.501-05:002010-01-12T12:55:55.501-05:00I must admit, I like it!I must admit, I like it!Unknownhttps://www.blogger.com/profile/03425164252812629172noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-69437312720902429602010-01-07T23:16:38.807-05:002010-01-07T23:16:38.807-05:00It's true that they have an MSRP of US$50. Bu...It's true that they have an MSRP of US$50. But I figure a lot of the readers of BGG buy online like I do, at which they're under $30 before shipping. And I usually go in with gaming buddies to get over the free shipping threshold.<br /><br />As for the second expansion, supposedly you get nifty coins with it too!Isamoorhttps://www.blogger.com/profile/17246918125961752266noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-18197383844458360022010-01-07T16:54:35.246-05:002010-01-07T16:54:35.246-05:00On what planet does Dominion cost under $30?! the ...On what planet does Dominion cost under $30?! the 2nd expansion costs almost $50, and you can't even play that one by itself (like you can Intrigue)!Seth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.comtag:blogger.com,1999:blog-4678989644685757600.post-27274630967545932682009-12-15T20:47:52.784-05:002009-12-15T20:47:52.784-05:00Did somebody say scoring system?
A couple of thin...Did somebody say scoring system?<br /><br />A couple of things...<br /><br />1) Is the 3d6 roll open? Why not hide it from the student so that they don't know at what point to tank the answer?<br /><br />2) Can you give the student a penalty for not guessing as well, to keep them from tanking?<br /><br />3) Suppose the Student and the master were each going to split 3d6 points - and the more guesses it takes the student, the more points the master gets... start with all the points being the student's and for each incorrect guess or koan, 1 point moves over to the Master... therefore the student wants to get it in as few guesses as possible (but will obviously need to get some info somehow), and the Master wants the student to get it in as close to the roll as possible.<br /><br />I guess that leaves the issue with tanking after a certain point. Maybe if the solution isn't found at ALL, then it counts as 1 "Bad Omen," and after 3 Bad Omens, both players lose - or something like that.<br /><br />I think hiding the 3d6 roll would be a good start.<br /><br />- SethSeth Jaffeehttps://www.blogger.com/profile/12449603052617321357noreply@blogger.com